![]() Then experimented with other SID tools as well, and found out none of them was really my ultimate tool. Ended up with X-SID but somehow I couldn’t compose long tracks with this otherwise very good tool. So came the idea to code my own tracker which might have everything essential out-of-the-box…įortunately many SID trackers are developed even today after C64 turned 30, e.g. How different is the direction of development of SID-Wizard from those trackers? What are peculiarity of SID-Wizard you call a comprehensive native C64 tool? SDI, GoatTracker, CheeseCutter, CRD-Tracker and Hein’s one (besides, defMON?). Some of my main points in SID-Wizard was to add some innovative features (like chords, keyboard-tracking) to the basic working, while staying inside the constrains of player-code size & speed. On the editor part I wanted a big screen-focus (25 rows for each track) and more effects on the same rows than usually possible. (You know, SID-Wizard has many similarities to GoatTracker.)Ĭan I ask you about music tracker? In Japan there are musicians who use Milky Tracker, MODPlug Tracker, or Renoise though the number of them is much smaller than euro.Īnd last but not least to run on real C64 and make it possible to import/export other formats like XM,MID, and import SNG. Also it must be mentioned LSDj by Mathman has been used for a long time by Japanese. ![]() But tracker is still unknown and mysterious tool for us IMO. What are the merit of tracker as music editor? And How do you think Music Macro Language (MML)? MML is a popular composing method since 8-bit era in Japan. NES Sound Driver & Library, mck, MMLTalks or MMLshare). Yes, I got familiar with trackers by FT2 on my first 386 machine, not on the C64.
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